Why do you think people ghost others? What should you do if it happens to you?
I Voted
What do you think of this sticker, created by a 14-year-old? What would your “I voted” sticker look like if you made one?
Word of the Day: forlorn
This word has appeared in 73 articles on NYTimes.com in the past year. Can you use it in a sentence?
How Much Does a UX Researcher Make?

User experience (UX) is all about making products, websites, and apps easier to use. But to do that, a company needs to have a deep understanding of their users — and that’s where UX Researchers come in.
UX Researchers are tasked with diving into the minds of users to identify their needs, motivations, and behaviors. Their insights help inform the rest of the UX work and ensure that their products can (and will) help users achieve their goals.
UX research is a great choice for anyone with a passion for problem-solving and working with others, and the field is full of opportunities. Ahead, we’ll explore how much UX Researchers make, how various factors influence their salaries, and how you can get started on this career path.
What does a UX Researcher do?
UX research involves connecting with users to figure out their pain points and desired outcomes using a mix of qualitative and quantitative research methods like surveys and interviews. Nannearl Brown, a UX Researcher at Figma, explains that this requires strong communication skills — not only to connect with users, but also to synthesize your findings and share them with the rest of your team.
So what does a typical day look like for a UX Researcher? According to Nannearl, “I might be leading a workshop and facilitating the formation of ideas and hypotheses that we want to look further into and then planning how we’re going to actually get answers to the questions that we came up with.” You can read more about Nannearl’s job, including how she got in the door at Figma, here.
UX Researcher average salary
UX Researchers play a key role in the software development process, so their skills are highly valued in the tech industry. Salary expectations generally sit above the six-figure mark, with Glassdoor reporting an average of $104,771, Indeed listing an average of $110,147, and ZipRecruiter estimating $112,899. Payscale provides a slightly lower estimate for the average UX Researcher salary at $88,788.
It’s worth noting that other UX roles also earn fairly high salaries, with the average for UX Designers ranging between $98,933 and $98,579, and UX Engineers sitting around $124,346.
What factors influence a UX Researcher’s salary?
The averages listed above are a solid reference point, but a UX Researcher’s salary will depend on their location, as salaries are often adjusted to align with the area’s cost of living. Other factors include how much experience they have, and the size of the company they work for.
Location
UX research tends to be well-paying no matter where you live, but Indeed reports that the highest-paying areas for UX Researchers are:
- San Jose, CA: $166,932
- New York, NY: $127,2243
- Boston, MA: $121,966
- Seattle, WA: $117,938
- Menlo Park, CA: $103,817
- Irving, TX: $96,196
- Chicago, IL: $81,040
- San Francisco, CA: $72,361
- Mountain View, CA: $67,516
And according to ZipRecruiter, the top-paying cities for UX Researchers include::
- Atkinson, NE: $155,985
- Bridgehampton, NY: $134,961
- San Mateo, CA: $133,051
- Boston, MA: $132,336
- Deer Park, CA: $129,940
- Morton, WA: $129,912
- Covelo, CA: $129,465
- Laytonville, CA: $129,424
- Lowell, MA: $128,675
- Green River, WY: $128,247
Experience
User Interviews, a Massachusetts-based user research firm, surveyed hundreds of UX Researchers around the world and found that (unsurprisingly) salaries generally rise as a person gains more years of experience. According to the report, UX Researchers with up to 10 years of experience earn between $100,000 and $150,000, while those with over 10 years of experience range between $150,000 and $200,000.
Aside from simply breaking down salaries by years of experience, salaries can also be considered based on titles. Glassdoor provides salary breakdowns for the following titles, which typically range from associate (entry-level) to lead (the most experienced, usually with managerial responsibility for a research team):
Company size
In 2020, User Interviews found that a company’s size also influences a UX Researcher’s salary. Generally, larger companies have more resources to hire and compensate researchers and often provide more opportunities for new UX Researchers to learn from more experienced ones and develop their skills as part of a team.
The 2020 survey breaks down UX Researcher average salaries by company size:
- 0-50 employees: $77,224
- 51-200 employees: $82,077
- 201-500 employees: $89,700
- 501-1000 employees: $90,832
- 1001-5000 employees: $95,079
- 5001 or more employees: $104,810
Note that while larger companies often offer higher salaries, working at a smaller company can still be a great opportunity — offering UX Researchers a wider range of responsibilities and the chance to make a more demonstrable impact.
Top-paying employers
Ultimately, a UX Researcher’s salary will be determined by the company they work for. According to Indeed, the companies that pay their UX Researchers the highest salaries include:
- eBay: $274,800
- Grubhub: $258,697
- Twitter: $182,890
- Meta: $162,498
- IBM: $153,455
- Uber: $147,908
- Google: $139,559
- Liberty Mutual Insurance: $136,481
- LinkedIn: $133,012
- LanceSoft Inc: $130,811
- Autodesk: $128,917
- eMoney Advisor: $121,248
How to become a UX Researcher
Ready to start your journey to a lucrative career in UX research? Check out these blog posts to learn more about what the field involves and how to get started:
Then, hop into our free course Introduction to UI and UX Design. You’ll learn more about the different careers in UX and what they entail, and we’ll also show you how to use Figma — one of the most popular tools in the industry.
You can also learn how to use Miro, another popular tool, in our free course Learn User Research: Generative as you start planning and executing user research strategies. Then you can learn how to leverage your insights to create more effective designs in Learn Designing Thinking: Ideation. Sign up now to get started!
Catalog Home | Codecademy
If you’re not sure where to begin or what to learn next, this is a great place to start. Check out our top coding courses, Skill Paths, and Career Paths.

How Much Does a UX Designer Make?

The UX — or “user experience” — field is booming. In today’s digital landscape, if a company doesn’t have an app or a website, they’re almost invisible. And if their website or app is wonky or out of date, it might even push customers away.
That’s why there’s a high demand for UX Designers. These specialists connect with users to better understand their tastes and preferences; and their insights help inform and guide a product’s design and development. It’s an exciting role that requires a mix of technical and creative skills — and like most careers in tech, it pays pretty well.
Ahead, we’ll take a look at the average UX Designer’s salary and see how various factors play a role in their compensation. Then, we’ll explore some of the other careers in UX and show you how to break into the field.
What does a UX Designer do?
UX Designers figure out the best way for users to interact with a product. Codecademy Product Designer Taylor Green compares the role to that of an architect’s. “A UX person is like an architect who comes up with a plan and concept for a structure, then works with builders to bring it to life,” she said.
This involves a wide range of tasks, and their responsibilities vary depending on the company they work for but generally include:
- Conducting user research
- Building prototypes
- Overseeing user testing
- Creating wireframes
This requires a mix of both hard and soft skills. You’ll need to have a firm grasp of prototyping with Figma, as well as basic front-end coding with HTML, CSS, and JavaScript. You’ll also need to be able to tap into interpersonal skills — like curiosity, empathy, and collaboration — to understand users’ problems and come up with effective solutions.
UX Designer salary
UX Designers are key to building a successful product, so their skills are highly valued. On average, UX Designers in the U.S. earn between $76,341 and $98,933, according to Payscale and Indeed. Glassdoor and ZipRecruiter provide higher estimates at $117,039 and $102,454, respectively.
But while these averages serve as a good benchmark, a UX Designer’s salary will also depend on their location, experience, and the company they work for.
Location
Salary expectations vary between different cities to align with the area’s cost of living. But this isn’t always straightforward to parse — $100,000 in Georgia might go further than $120,000 in New York, for example.
In the link above, Indeed provides a breakdown of the highest-paying cities for UX Designers. They include:
- San Francisco, CA: $146,312
- Mountain View, CA: $144,598
- San Diego, CA: $135,928
- Atlanta, GA: $120,696
- Redmond, WA: $120,469
- Boston, MA: $108,430
- Austin, TX: $107,295
- Dallas, TX: $102,417
- Chicago, IL: $88,093
Experience
As with most careers, UX Designers can expect to earn more the further they are into their careers. Indeed reports that entry-level UX Designers with up to two years of experience earn an average of $84,845. Mid-level UX Designers with between three and five years of experience average $118,765, and those with 10 years of experience or more average $131,636.
Comparing UX Designer salaries by seniority shows a similar progression, with Senior UX Designers earning $155,583 and Lead UX Designers averaging $145,114, according to Glassdoor.
Top-paying companies for UX Designers
At the end of the day, a UX Designer’s salary will be determined by the company they work for and their individual offer. Indeed reports that the companies that offer UX Designers the highest salaries include:
- CLS Bank International: $152,333
- AT&T: $146,000
- Stefanini IT Solution: $143,107
- LinkedIn: $141,617
- IDC Technologies: $138,940
- VMware: $138,893
- ADP: $138,414
- Cisco Systems: $137,143
- Vanguard: $136,544
- Microsoft: $134,689
- IBM: $131,089
- Farm Credit Services of America: $128,017
Other roles in UX
As we mentioned, UX design includes a variety of sub-dimensions like user research, prototyping, and testing. UX Designer is a generalist title for professionals who may perform any (or all) of the associated responsibilities, but other roles in UX demand high salaries as well. For example:
- User interface (UI) Designers help design a product’s appearance, including color schemes, buttons, and layout. According to Indeed, UI Designers earn $83,499.
- UX Researchers conduct surveys and interviews with users to identify their goals, problems, and motivations. Their insights help inform the rest of the UX design team, and they average $88,788.
- UX Writers are responsible for the product’s text, like error messages, instructions, and documentation. ZipRecruiter estimates their average salary at $120,645.
- UX Strategists integrate user and business needs into the company strategy and product roadmap. On average, they earn $129,015.
How to become a UX Designer
UX Design is a great career for creative and analytical minds alike — combining the best of both worlds as you help build quality products that make people’s lives easier. And as the figures above show, it can be quite lucrative.
Interested in a career in UX design? We’ll help guide you along your way. First check out these blog posts:
Then, try our free Intro to UI and UX Design course. You’ll learn more about the different roles in UX, the underlying principles and popular methodologies used by industry professionals, and create wireframes and interactive prototypes. We’ll also show you how to use Figma — the most popular design tool used by UX professionals.
Once you’ve got the fundamentals down, check out our free course Learn User Research: Generative to start conducting user interviews, analyzing qualitative and quantitative data, and creating user personas. Then, we’ll show you how to use that information to define a problem statement and develop effective solutions in our free course Learn Design Thinking: Ideation.
Ready to get started? Sign up now!
Catalog Home | Codecademy
If you’re not sure where to begin or what to learn next, this is a great place to start. Check out our top coding courses, Skill Paths, and Career Paths.

Want To Be an Effective UX Researcher? You’ll Need to Understand Generative Research

Sometimes a website or app is so intuitive to use that you feel like it’s reading your thoughts and anticipating your needs in real time. But that seamless experience isn’t some kind of sorcery — it’s the result of user research.
UX (short for “user experience”) Researchers study user behavior to identify potential pain points, and then work with UX Designers to develop solutions. “My primary job is to get feedback from people who use our website or app by talking to them and running tests,” explains Sil Lavers, a UX Researcher at Codecademy. “I think of myself as an investigator who tries to understand the underlying why to what people are saying.”
UX professionals like Sil use a variety of research methods — from surveys to focus groups — that fall into the category of “generative research.” In our new free course Learn User Research: Generative, you’ll get an overview of different user research methods and when to use them. Plus, you’ll get to conduct research for a fictional app, analyze the results, and build your own research report using the virtual collaboration platform Miro. If you’re interested in having a career in UX, these are the sorts of skills you need to showcase to potential employers.
Pretty much anyone involved in building products can benefit from user research. “The more you learn about users and the problems they have, the more powerful knowledge you have to build the right thing,” says Juan Real, Lead Product Designer at Miro. Here’s what you need to know about generative research, and how to start practicing the method.
What is generative research?
Generative research is all about developing a deeper understanding of your users and defining the problem that you’ll address later on in the design thinking process, Juan says. As the name suggests, generative research helps generate insights that inform the rest of your work.
You might also hear generative research referred to as “the discovery stage” of a project, because it happens pretty early on. “It is normally the phase where a team is building knowledge and it drives the direction to take the problem forward,” Juan says. In many cases, UX teams will start conducting generative research before they have a firm grasp on what the problem is that they’re solving, Sil says.
Generative research can also happen at a later stage to solve smaller problems within a large problem space, Juan adds. “Generative research can help to ‘double-click’ on a specific subject where you want to learn more,” he says.
How do you conduct generative research?
Thorough user research combines mixed methods to grasp the big picture and nuanced details of a problem space. Here are some popular generative research methods:
- Interviews: A UX Researcher asks each participant a series of dialog-provoking questions about a topic. Unlike a focus group, interviews are usually conducted one-on-one, and they can be structured, unstructured, or somewhere in between.
- Diary studies: Users keep a running log of certain behaviors over a set period of time. These diaries give UX Researchers a better idea of users’ long-term habits, attitudes, and usage scenarios, according to the UX consulting firm Nielsen Norman Group.
- Contextual inquiry: “This is a fancy term for observation and field studies,” or research that takes place in the user’s context, Sil explains. Essentially, a UX Researcher acts as a “fly on the wall” and observes users to understand their behaviors.
- Surveys: Often used alongside other research methods, surveys enable UX Researchers to pick up on broad insights and trends, plus gather qualitative (non-numerical data) and quantitative (numerically-measurable) data. In a survey, all the participants get the same questions — so it tends to be a relatively low-lift research method.
- Card sorting: In this technique, participants have to sort note cards with keywords on them into categories. (Participants can also do this via software using a collaborative digital platform like Miro.) This activity lets users establish an information architecture that meets their expectations and needs.
You can learn how to put all of these research methods into practice in our free course Learn User Research: Generative.
What’s the difference between generative and evaluative research?
Whereas generative research tends to be more open-ended, evaluative research has a defined objective: assess whether a product or concept meets expectations and requirements of a user, Sil says. Since generative and evaluative research have different goals, they require slightly different approaches.
Researchers have to be a blank slate during generative research. “With generative research, the world is your oyster,” Sil says. “You figure out what the lay of the land is, what the context is, what’s going on, and if there even is a problem to solve.”
In order to conduct evaluative research, you need something tangible to evaluate and test, like an existing design or prototype. UX Researchers will use methods like surveys and usability testing in evaluative research to gather “behavioral and attitudinal data” on users, Sil says. Taken together, both generative and evaluative research help UX Researchers paint a clearer picture about their users and how they think.
Eager to practice generative research? Our free course Learn User Research: Generative will walk you through all the concepts you need to know in order to conduct generative research, analyze the results, and communicate your findings to other stakeholders. You’ll also get to use Miro, the visual collaboration platform that UX Researchers rely on throughout the research process.
Then, you can apply your user research findings in our free course Learn Design Thinking: Ideation, where you’ll learn the steps that designers take to define a problem and ideate solutions. You might also want to check out Introduction to UI and UX Design to learn how to create wireframes and prototypes and get a sense of the UI/UX career landscape.
Web Design Courses & Tutorials | Codecademy
Web Design is essential to bringing a website to life and creating the experience that you want for your end users. Our web design courses will help you polish your HTML and CSS skills while learning about color design, navigation design, and more.

What is Design Thinking — & How Can You Start Actually Using It?

Lots of people are drawn to tech because they get a thrill out of solving problems — and designers are no exception. UI/UX teams (short for “user interface” and “user experience”) use a specific process called “design thinking” to get in their users’ heads, identify their problems and needs, and come up with solutions.
At its core, design thinking is a multi-step framework for creative problem-solving, explains Taylor Green, Product Designer at Codecademy. The concept was developed in the ‘70s, and has become the standard for UI/UX design. You might hear design thinking referred to as “human-centered thinking,” because the whole point is to put people (or “users”) at the forefront of each step in the process.
“Design thinking” is a bit of a misnomer, because it’s utilized in other fields beyond just design. “It’s a great process for anybody who wants to dig deeper into a problem by understanding customer needs, brainstorming solutions, and quickly testing hypotheses,” Taylor says. Design thinking is typically a cross-functional effort, says Juan Real, Lead Product Designer at Miro. Product, Design, and Research teams might take the lead in the early stages and then incorporate more teams and stakeholders as the project evolves, he says.
In our free course Learn Design Thinking: Ideation, you’ll learn how to use the design thinking framework to define problems and ideate solutions to solve them. Plus, you’ll get access to Miro, a well-known visual collaboration platform that’s used by millions of people worldwide, including major tech companies like Dropbox, Dell, and Typeform.
To give you a taste of what you’ll learn in the course, here are the five steps of design thinking and tips for applying the problem-solving technique to your own work.
1. Empathize
In order to understand your user, you have to be able to empathize, or put yourself in the user’s shoes and imagine their needs, wants, behaviors, and thoughts, Taylor says. Empathizing requires “setting aside your own biases, challenging whatever assumptions that you had previously, and just getting to know your user,” she says.
Throughout the whole design thinking process, you’ll continue empathizing with your end user. This step is really about discovering who has the problem, learning what other solutions are out there, and contextualizing the problem space in general, Juan says.
How to do it: Empathy and research go hand-in-hand. During this initial stage, you’d conduct stakeholder interviews, observe user behaviors through field visits, and document your findings. The more people and perspectives that are engaged in this process, the better.
2. Define
Using the information you gleaned from research, the next step in design thinking is to define the user needs and problem space, Taylor says. “You’re trying to get a better understanding of your problem and really put it into terms that are easy to understand and will help set you up for the process moving forward,” she says.
This stage is essential, because it helps UI/UX teams identify the “right” problem to solve, Don Norman, who’s considered the father of UX, explained in an interview with the Interactive Design Foundation. “You have to look at what the fundamental issues are and address them,” Don said. “And those fundamental issues are much more difficult than solving the symptoms.”
How to do it: Defining a problem is a matter of analyzing and interpreting your research findings to come up with a point of view. In this stage, UI/UX teams will typically write a problem statement, which is a few sentences that clearly frame the task and provide direction. A problem statement should address the five W’s — who, what, where, when, and why — about your problem.
In our free course Learn Design Thinking: Ideation, you’ll get practice using user research to write a problem statement for a friendship networking app.
3. Ideate
With your problem top of mind, the next step is to think about how to go about solving it. During the ideation phase of design thinking, you get to really think outside of the box and stretch your imagination to produce innovative solutions, Taylor says.
How to do it: There are a variety of creative brainstorming and workshopping techniques and tools that UI/UX teams use to bring out a wide range of ideas, Taylor says. For example, mind-mapping is a brainstorming method that involves making a web chart of ideas that stem from a central problem. There’s another format called “inverted brainstorming,” where participants are prompted to think of the “worst possible idea” and work backwards.
Miro has a plethora of templates that you can use for each stage of the design thinking process, particularly ideation, Juan says. “You can find methods you are familiar with or you can explore and try new methods with your team,” he says. No matter which brainstorming format you use, it’s important to withhold judgment while you ideate. At this phase, there’s no such thing as “bad” ideas or “dumb” questions — so go wild!
4. Prototype
This is the point where your ideas come to life and you get to build tactile products to test out.
How to do it: In digital product design, prototyping means actually sketching a low-fidelity design or building a wireframe for your web page or application, Taylor explains. As you explore the initial structure and design of your product, you also come to realize which of your ideas are actually feasible from a technical standpoint, she adds.
Want to learn how to make wireframes? You can practice sketching wireframes in our free course Introduction to UI and UX Design.
5. Test
The design thinking process wraps up with a lot of testing and tweaking based on feedback from users — after all, human-centered design prioritizes users’ needs and wants. Through testing, you’re essentially validating the hypotheses and solutions that you came up with in the other stages, Taylor says.
How to do it: Get your product in the hands of real users and see how they interact with it through usability testing, which is where a UX Researcher or other team member observes and interviews a participant (a realistic user) as they perform a task. Researchers conducting the tests use this stage to seek feedback, both negative and positive. It’s very likely that you’ll uncover a potential problem or missed opportunity during testing. From there, teams have to figure out how to revisit or restart the design thinking process altogether.
Tips for getting started with design thinking
Design thinking is supposed to be iterative, meaning the work doesn’t stop once you reach the final step. As you keep getting new insights, feedback, and information, you’ll return to your ideas and continuously make improvements. “You’re never really done empathizing or iterating,” Taylor says.
Don’t get caught up in following the precise order of operations, because design thinking can be nonlinear — you might go back and forth between a few steps, or even move faster through some depending on the scope of the project or your timeframe, Taylor says. For example, if a research team has lots of historical data on their users available to pull from, they may speed up the information-gathering part of the first step.
Like anything in coding, with practice, the design thinking principles “become ingrained in your process and become second nature,” Taylor says. If you’re hoping to get hired in a UI/UX role, it’s important to showcase the basics of the design thinking process in your portfolio when you’re presenting case studies, Juan says. “It is very important to showcase how your learnings and the empathy that you gained helped you to come up with solutions, and create a very compelling story of your involvement in the project,” he says. In our free course Learn Design Thinking: Ideation, we’ll walk you through how to document your work and write a UX case study for your portfolio.
Want to pick up more UI/UX skills? Check out Introduction to UI and UX Design to learn more about the theory and practice behind UI/UX design, or Learn User Research: Generative to get hands-on practice conducting user research and analyzing data with Miro. (Those courses are all free btw!) And for more job-search motivation, be sure to read these stories about people who broke into UX design.
Web Design Courses & Tutorials | Codecademy
Web Design is essential to bringing a website to life and creating the experience that you want for your end users. Our web design courses will help you polish your HTML and CSS skills while learning about color design, navigation design, and more.

Explore UX Tools, Research, and Designs with Miro In Our 2 New Courses

Ready to take the next step toward your career in UX? First, we covered the fundamentals of the field in our Introduction to UI and UX Design. Now, we’ve partnered with Miro to take your skills to the next level with two new courses: Learn User Research: Generative and Learn Design Thinking: Ideation.
Miro is a well-known name in the UX industry. Last year, thousands of designers around the world ranked Miro as their favorite digital whiteboard software. It’s used by millions of people worldwide, including companies like Dell and Dropbox — and we’ll show you how to use it in our new courses.
What is generative user research?
The most successful software aren’t the ones with the most features or the most stunning interfaces. They’re the ones that best fit the users’ needs — which is why product design and development usually starts with research.
Generative research (also known as exploratory or discovery research) involves connecting with users and learning about where their problems lie, what they want to achieve, and what they’re looking for in tools and services. These insights help designers and developers better understand their target audience and create a product that conforms to their needs.
“Understanding people is the first step in creating effective designs,” says Jiwon Shin, Codecademy Senior Curriculum Developer. “It helps stakeholders understand the user they’re designing and developing for and ensures their product is impactful.”
What is ideation?
According to the design thinking process, after connecting with your users and identifying their needs and motivations, it’s time to settle on the specific problem you want to help them solve and find a solution. Enter: the ideation stage.
As its name suggests, ideation involves exploring innovative new ideas and approaching the problem from various perspectives to find the best possible solution. “It’s a fundamental part of any creative pursuit,” says Codecademy Curriculum Developer Lucas White. “Painting, composing, or in our case, designing digital interfaces — they’re all powered by ideas.”
And when you’re coming up with ideas, don’t be afraid to learn from what other people are doing. “No idea comes from thin air — every idea is inspired by something,” Lucas says. “Designers are inspired by research and their intended audience. They look at other products that address similar needs and what their target users expect to formulate new ideas for products and services.”
Who are the new courses right for?
The two new courses are designed for people who want to break into UX, but the skills you’ll learn apply to virtually any career. “There are a lot of soft skills that you can learn,” Jiwon says. “For example, conducting user interviews will help you improve your professional communication skills.”
And according to Lucas, Learn Design Thinking: Ideation will help you hone your creativity and problem-solving skills. “The creative process can be utilized in any career to find ways to make your work more efficient, enjoyable, or impactful,” he says. “A good workplace encourages and thrives on the creativity of its employees.”
What will you learn from the new course?
Learn User Research: Generative covers the basics behind UX research. By the end of the course, you’ll be able to:
- Explain different types of user research and how it informs the overall design process
- Conduct user interviews, surveys, and card sorting
- Analyze qualitative data via affinity mapping
- Analyze quantitative data from user surveys
- Create personas based on user research
- Create research reports to summarize and communicate your findings
And Learn Design Thinking: Ideation covers the fundamentals of UX design. By the end of the course, you’ll be able to:
- Define a problem statement based on research
- Brainstorm possible solutions to a defined problem
- Sketch examples of brainstormed ideas
- Iterate on ideas and explain the benefits of doing so
- Receive qualitative user feedback on early design concepts
Both courses include fun and interactive activities that will deepen your understanding of research and ideation concepts and practices. You’ll also learn how to use Miro — one of the most popular tools in the industry.
“We strive to make our courses as engaging and interactive as possible, and our partnership with Miro and the amazing work from our team enabled us to execute that mission,” Lucas says.
Ready to build your research and design skills? Check out Learn User Research: Generative and Learn Design Thinking: Ideation.
And once you finish the courses, don’t forget to share your feedback. “Please know that we read every response and use them to make each course better than the last,” Jiwon says.
Top 20 Enterprise Learning Systems 2022
Going to get lab work done, for most people, is worse than going to the dentist. When you go and get labs done, you might get the inquiry, “Have you fasted this morning?” Now there are only two answers that are available – yes or no. That’s it.
I bring this up because as with Enterprise, and how it is defined, it should be a clear response – and as the “Enterprise” past post noted, it never is so easy.
At a recent lab visit, I saw first hand, how a response which is either yes or no, turned into a third. When asked this question, the person (not me) said, “well..” – At this moment, it was clear the answer was no. Nobody says “well” and then “no I did not eat anything” as intertwined.
The same can be said for Enterprise Learning Systems. Anyone can mention they are Enterprise, and that their learning system is for “Enterprises”, but finding the best of the best of those, isn’t so simple to quantify, let alone clarify.
The Number
For these rankings, I defined “Enterprise” as 5,000 to 9,999 end users. Thus active, as in you just purchased x number of seats or up to x number of seats in this range, or at the start or end of the range.
If you go 10,000 and above, that is Large Enterprise. 1,000 to 2,499- Small Enterprise. 2,500 to 4,999 – Mid-Market.
For this list, the vendors are those that are of your consideration, in the 5,000 to 9,999 range. Now, you are like, “I have 10,024” should I select one of the following? Sure, why not? This list doesn’t say, “Oh, you will add another 75 learners and go above 9,999, so nope, these are not available to you.”
Rather, this is for the purposes stated here – how I defined the numbers.
Relevance to you in Enterprise World
Learning Systems in the “Enterprise” are systems targeting employees. Again, if you are buying a system for an association, and want to buy a system that targets an employee audience, you can. No one, will say no (or should). If you want to buy a learning system that is noted as “Enterprise” and you are providing your learning – i.e. training for your customers, you can still buy the system. Personally though, if my audience was 85% or higher “customers/partners”, I’d skip a system that is combo, and go customer-education focused.
But I digress.
What is Relevant and What I Consider Relevant
Employees will use whatever learning system you give them. They may despise it. May gripe, but they will use it. On your side, you think everyone is using it, therefore it is great. Ahh, so not true.
When you purchase an Enterprise system there are a lot of key factors on your side – use case is huge, requirements tied to the use cases (current and future perceived – which many people forget about) is very relevant. Budget of course, is the decider. You can love it, but if you can’t afford it…
When I decided upon my 20 list, I based it on my experience with the system(s) and use cases that are common for that range of employees. I didn’t factor in budget (although I will note a couple that are not known to be pricey) nor if they like a specific season of the year. Summer is the best!
Thereafter, uh, not season rankings, I explored the key components, the nuts and bolts of essential for these systems, and came up with a list. Here are the top essentials (in no particular order).
- UI and UX on the Learner side. This should be #1 with so many buyers, and it is more often the case, that is it not. Who wants to use a system that screams 1999? Or 2010 for that matter. Again, employees will use it, but using a system – being forced to with assigned no less, doesn’t mean enjoyment. I’m forced to see licorice candies in my JuJufruits- I swear the ratio is 20 to 1, with these things, but I do not have to enjoy them – during movie days, I would toss them on the ground, so the next patron can step in them. Yes, I’m that guy!
- UX includes navigation, design of the home – learner page, what is doable, what isn’t, and so on. I hate hearing the “two clicks” to get to this or that routine. Because in some cases, yeah two to get there, but you want to return to the home page? Click your back browser button, because no amount of clicks in the system will get you there.
- The Catalog – How is it designed, easy to figure out? Plenty of filter options? Just like the lab work, there are only two answers here – either yes it is easy to figure out OR no, it isn’t. I see a lot of “No” in Enterprise systems.
- Learning Environment – Plays a massive role, and goes beyond assigning content to X group, versus Y group (which every system can do), and similar. I’m looking at new capabilities from learning journeys, to tying in additional variables such as job role, skills, even specific content choices.
- Overall Functionality – I won’t regurgitate my learning template, but you can check it out, and quickly see on the learner side what’s relevant here. I have seem people buy a learning system that lacks any course standards and then, to no surprise, the system that doesn’t have any course standards, can’t accept your courses that are already wrapped in a course standard. Ditto when you buy a system that is SCORM 1.2 only, and all your stuff is in AICC. Or you have 200 videos and buy a system that doesn’t have batch upload. Trust me. You want, batch upload.
- Admin Side – Dashboards – home ones I love. Should give me the essentials, nevertheless, the industry as a whole, is still behind the times here. UI and UX is HUGE, and when vendors update their learning systems, guess where they tend to focus last on? Yep, the Admin side – which uh, is used the most.
- Manager and Instructor view (if applicable) – Easy? Lots of capabilities without overwhelming? Can get me from A to B without having to contact the admin?
- Metrics – These will tell you the story of learning. I see a lot of Enterprise systems who think that story is more like a Haiku. What data can I as the person overseeing the learning or training at my company, see that will tell me really what is going on? How much can I segment?
- Connections with HCMs, HRISs, etc – Pretty standard, but some vendors really are awful at it, or have a track record either via partners or otherwise, of so-so – as in maybe you get lucky Or maybe you step in one of my licorice jujus on the floor – with your new open toe shoes.
- Mobile – So relevant in Enterprise systems. And yes, in 2022 – the end of it no less, there are vendors who lack mobile. It is an outrage. What is worse, is that these same folks who won’t add it, are using their mobile devices and clicking on apps and doing this or that. One Enterprise system I like, still does not have a mobile app. Thankfully, they scored very high elsewhere, otherwise – “well…”
- Curation, Playlists, Skills, Job Roles (if applicable) – how can they be intertwined or at least utilized to gain maximum efficiency and usage by each learner. There are enterprise systems who are still very behind on the skills side – they have some, then uh, okay – which is understandable as we are still in barely above infant stage. Again, those who do a far better job, scored better here.
- Support – Extremely relevant. I cannot stress, how Support will either have you happy with your system or not. Ditto on Training for your Admins and you.
Not Relevant
- System says “Enterprise” – Happy for your marketing, but seriously, totally irrelevant
- How many clients they have – Sounds great for sales pitches, but I have no idea, maybe a chunk were free, or friends of the family and giving them a smartphone wasn’t in play. Ditto on user numbers. Great for your sales spin, but not something that makes a hard decision on an Enterprise system.
- Where they are located? Irrelevant
- How long have they been around? Irrelevant. Vendors love the traditional angle, but that it total marketing spin, just as “legacy”. There are great systems that have been around for quite a bit, and new ones, that are poor. Age is only a number – I think that is what they tell you, when you get old.
The 20
Are they ranked? Well….
No. But here is the pool of 20, which means, that one of said pool, will be named #1 Learning System for Enterprise in 2022 (published in Dec.).
In no order. Not even alphabetical.
Pricing Scale
(I am including one based on a) estimated, b) does not include setup, any professional fees, and any other fees that the vendor may or may not charge). The Scale is based on the range of 5,000 to 9,999 (on avg). Typically the more users you have, the lower the price per seat per year. But this is not always the case.
$ – Very Affordable, $$ – Average, $$$ – Above Average to Pricey, $$$$ – Expensive – I consider Pricey a tad lower than Expensive. Average to me does not always mean affordable, it can equally mean, average range within the industry.
The Vendors
Cornerstone CBX $$$ – Okay, on their web site it is listed as Cornerstone LMS. The salespeople call it CBX, and seem to get perturbed when you refer to it as Cornerstone LMS. Whatever. I wouldn’t touch the Saba solution, which has another alphabetical salad of letters, because CBX is significantly better. The analytics on CBX, while solid, needs a major UI/UX revamp, and more metrics that align for today’s workforce. Mobile is a winner, and the UI/UX on the Learner side is way better than before. Still needs tweaks. Still scores very high for skills capabilities. Content Anytime (Cornerstone’s content marketplace) is included – but you still pay for any 3rd party publisher content. For those curious, Content Anytime is now available to anyone, who isn’t a client of Cornerstone but wants to purchase it. No surprise, this isn’t mentioned on their web site either.
Learn Amp – $$. Overall a really solid, okay upper solid system. I have always liked Learn Amp, and while their sweet spot is more in the Mid-Market, they – but adding more functionality and capabilities have moved well into “Enterprise” (as I define it). UI/UX is very good on the learner side, and above average on the Admin side. Analytics/Metrics still needs a bit more ooomph, but it can stand toe to toe with many others in the space. Functionality is strong, and skill wise they are moving further up, compared to the industry as a whole. The big downer for me is the lack of a mobile app. Oh, they know my feelings on this.
Fuse – $$ to $$$. They are very close to being a cohort-based learning platform, which really gets my eyeballs on it. As it exists now, they focus everything around ‘communities’ which is why I say it is very close to a cohort-based learning platform. There are just a few items missing. The UI/UX on the learner side, is good, still needs some enhancements. The admin side, ditto. The metrics/analytics totally rock – I mean ROCKS. Top three in the industry, okay tied for best in the industry. Everything is included with Fuse, another big win. Skills is a work in progress, thus aligns with the industry as a whole. Curation, the ability to search the net and bring back content, etc. showcases the system. They were #1 in 2022 for a reason. Mobile nice. I will add that the UI/UX is not for everyone. Different approach than the market, excluding some legit cohort-based learning platforms.
Docebo Learn– $$ to $$$ – This is going to get a bit confusing because Docebo sells a Learning Suite, and while you can buy the suite outright, the majority do not. Docebo Learn is the LMS. Discovery, Coach and Share (which is not listed in the suite) is an add-on to Docebo Learn. DCS is the content sharing, pulling down content from the net, so-so coaching, etc. You want it.
Docebo’s analytics out of the box, i.e. that comes with the system are so-so. I mean, it’s okay, but not great, especially at the 5,000 to 9,999 crowd. Thus, your better option is another add-on called Learning Analytics. Learning Impacts is another add-on, and that is better than what comes out of the box with Docebo Learn, but I’d skip it and go Learning Analytics. Yes, the $$$ still applies, albeit, you can bounce into $$$$ if you go full suite here. I’m saving you, time and money, because there are items in that suite, I wouldn’t buy. Mobile is good for Docebo. Two duds are Docebo Shape (they should just give this away) and Docebo Flow.
Docebo Connect is another good solution, for those at the 5,000 to 9,999 range and sits within Learn (if you buy Connect). Yep, another add-on, and then some additional fees depended on number of API connections. That said, really like it.
UI/UX on the learner side, stays sharp, but I want more – especially since they have IMO the financial resources to do it. The admin side is better than before, but needs some tweaks. Skills is underwhelming.
Degreed – $$$ to $$$$. Yep the upskilling platform makes into the Enterprise ranks. UI/UX is quite strong, on the learner side. Admin is above average, and definitely needs some enhancements. For the Enterprise crowd, you will want Degreed Intelligence, which takes their metrics to a whole new level. The secret gold is called Guidebooks, which is part of Degreed Intelligence. Degreed also sells as an add-on the “opportunity” feature, which again, at Enterprise is a win, if you want to leverage tying in learning content, skills with opportunities within the company. Skills is very strong here in Degreed. Skill Ratings rocks. Metrics out of the box, are a mixed bag. Ditto with the UI. To me, for the Enterprise side, the Intelligence offering makes more sense. Look for them to add more cohort-based learning to their system via the Learn-In acquisition. Mobile is good. They also have a bookmark extension that sits on your browser bar.
Absorb – $$ to $$$. The increase will come depending on the number of add-on modules you go with. My recommendations are Absorb LMS (which you need, it’s the LMS), Absorb Engage, Absorb Analyze and Absorb Amplify (which is the content marketplace, but with a slight twist). The twist is that some of courses/content is included at no-charge. I like that. They also have publishers (3rd party) and those are an additional cost. Analyze is way better on the metrics/analytics than anything that comes with Absorb LMS. Trust me. Engage is a must IMO, just lots to like there.
The Other modules – Absorb Create LI is their authoring tool. I like it, and if you do not use or have a 3rd party authoring tool, OR you have one, but also have staff that has zero or limited experience in building courses/content, that Create is another add. Absorb Infuse – Pass.
Mobile is good. UI/UX on Learner and Admin side are nice, I’d like to see some updating though. Functionality wise very solid. Skills is a work in progress.
NovoEd – $$$ – A cohort-based learning platform for Enterprise. Hey-Yo! The metrics are the bummer here, look they are solid, but they are in the midst of an upgrade/update – so reach out if curious. I haven’t see it, but will – that’s from the UI/UX standpoint. From the data standpoint – they need uh, let’s say more, especially for Enterprise. The admin side needs an update on the UI/UX. Learner is nice. They do not have 100% of the cohort-based feature sets, but they do 85%, so that works.
GyrusAim – $$$ – This size of audience is their sweet spot, which in this list, isn’t always the case. The system functionality wise does damage in a good way. UI/UX works, but they did get a couple of dings, because updates to the UI is sorely needed. Skills is a work in progress. Metrics/Analytics are good, and as with anything, could add more.
Pluralsight – $$$$ – This is in a group of four of the expensive systems in the market. They only reason to buy them is for technical skills, because that is the focus, and uh, the only focus. The metrics/analytics are top three in my book. Lots to do and like. Boot camps, certification prep it is all there. A weird twist is that there are learning system vendors that offer Pluralsight in their content marketplace, but uh, PS isn’t content per se. Best system out there for technical skills, and thus their skills capabilities are strong – but not the best (overall, = Cornerstone still leads).
Schoox – $$ – Everything is included, which I love. Their issue is two-prong. One – the metrics are so-so, across the board, let alone for this size of audience. They need a massive upgrade here. The second is that UI/UX on the Learner and Admin side. I gave them a few dings on it, but I know they are in the midst of updating/upgrading the whole thing. Mobile is quite good. Skills is a work in progress.
Litmos – $$$. Now they are out of the Borg, and onto themselves or shortly will be, perhaps the pricing will slide down, a tiny bit. Another vendor whose sweet spot is a tad lower on the user size, however, they play IMO well in Enterprise. Functionality wise took a hit during the days of SAP, but I know what they are capable of, because it was a whole other story when Callidus owned them. Hence my expectation is that now free, and investment going in R&D, you will see some upswings. Metrics/Analytics are solid – and wait for it, needs better and more. They have a marketplace too, and an app marketplace/exchange which I like. Skills is a work in progress.
– $$$. Functionality wise, they hit a home run. Metrics need to be enhancements. The stickler is the UI for the Learner side. UX wise is good, UI, needs upgrading, pronto. Admin is better, but again, some UI is needed. Plays well in Enterprise. Mobile is solid. Skills is on the upswing.
LMS365 – $$ to $$$. The UI/UX are nice, the system fully integrates with every Microsoft offering in Microsoft 365 that is relevant for most business users. (excluding Visio). Metrics, well, yeah, they are there – but my vibe is that if you are heavy Microsoft, you are probably using Dynamics.
PeopleFluent Learning – $$$. They have done some nice upgrading/updating with PeopleFluent, and continue to add. The Learner side, has vastly improved, ditto on the Admin side. Metrics are solid, needs updating and enhancements here. Many vendors, PF included is of the belief that everyone has a BI tool, and prefers to use that for their learning. Yeah, uh, okay. As my dog says, “woof, woof” which means whatever. The nice pluses include Bridge Advanced Video Learning Experience which is a good (formally known as Instilled), but it is an add-on (boo, hiss). Skills is a work in progress. Plays heavy as in HEAVY in Life Sciences.
Juno Journey – $$ to $$$. They are, well, they see, well, refer to as a People Experience Platform, which means LMS with talent development capabilities. UI/UX on the Learner side is really good, but definitely not a fit for everyone, because it is quite different than the market as a whole. Not only skills can be selected, but also interests. Admin wise is nice, UI/UX – I’d still like to see improvement. Skills is strong, a sweet spot for them – but nevertheless, not at top tier stage yet. Metrics are good and align well, but, broken record time – needs more.
EdCast TXP – $$$ to $$$$- A caveat here, because until I am at Convergence – Cornerstone next week, I won’t know the full game plan, so this could easily be bumped out. That said, nice UI/UX on the Learner side, but there are some confusing pieces – I recommend my Degreed vs Fuse vs EdCast piece. Admin side is solid. Metrics/Analytics out of the box are sufficient, but for this Enterprise level, you need more – which is available as an add-on – Domo. They have a bookmark extension which I love, best one I’ve seen in the industry. Can go full integrated with Teams, deep integration, so you never have to leave Teams. It is far better than Microsoft’s Viva Learning, which was built for Teams. Mobile is good. They have something like Docebo Connect, but the UI/UX isn’t as good – on the flip side, it comes with built-in templates, pre-filled which DC does not. Career mapping is another add-on. They can also go strip to the foundation and rebuild as you like – but that is going to be $$$$$$.
BrainCert (This is for the Elite version)– $ – There is a lot to enjoy, but the metrics/analytics is average – so that needs major movement. Learner UI/UX is good, Admin needs another update or two. Mobile shines for this system, and functionality wise they are good. Skills is a work in progress. Coaching – yeah, no. I’m not a fan of the size caps when it comes to SCORM files – it makes no sense, nor the limit of bulk upload per number of entries. That is not bulk upload, okay it sort of is with a major asterisk needed. They also have limits on a few other areas – such as virtual classroom minutes, but I didn’t see that as a yuck, because I doubt most folks will get there – the number of attendees is another story – better to go 3rd party here. However, the limit on sharable test attempts, another makes no sense. Ditto for number of questions. Seriously, you are capping that? What are you AT&T with network bandwidth caps?
SumTotal (Learning Management) – $$$ to $$$$. Similar to EdCast, this could change depending on my conversations with them next week. SumTotal seems to have the same issue as Cornerstone, when it comes to metrics/analytics – a lot there, bad UI/UX. Actually, SumTotal’s is far worse. The reporting UI/UX is old school, dated and just, no, no and no. Learner UI/UX is above average, definitely in need of updating, ditto on the Admin side. Mobile is good. Learner Experience is a stretch here. Maybe Skillsoft didn’t want to invest more into SumTotal, it was a strange relationship – I mean dysfunctional would be kind.
Valamis – $$$ to $$$$. Continues to call themselves a Modern LXP – which YOU ARE NOT, seriously, you lack over 50% of the feature sets. Anyway, they have an LRS which is a win, learner side is nice, UI/UX, Admin is solid, needs tweaks. Feature-rich for the most part. Skills is a work in progress. Based on an acquisition earlier this year, I expect to see more employee specific – talent wise components in the coming year. Metrics out of the box, are okay, far better if you tap into the LRS. They – Valamis is a good example, of allowing marketing to confuse the heck out of folks, sort of the “they can’t get out of their own way”.
CrossKnowledge – $$$. They play big in Europe, but haven’t done as well, let alone expected across the pond. I can’t figure out if Wiley just doesn’t seem to get it (they own CK) or if CK does a poor job of getting the message out in the U.S. (my gut says it is a bit of both). Anyway, the metrics/analytics are quite good, Admin UI/UX needs updating, Learner UI/UX is good, but updating again. Skills is a work in progress.
Bottom Line
20.
Enterprise Systems – defined as 5,000 to 9,999 active end users.
Sure anyone can say they are enterprise, but are they really? Two concerns when it comes to the Enterprise space, that seems industry-wide as a whole.
a. Support – A lot of average to below average. There are some vendors on the above list that needs to get their support significantly better. They are SumTotal, Docebo, and depending on which partner you get, Cornerstone (some partners rock, others do not) – support direct thru Cornerstone is avg.
b. Add-ons. Brutal. Just brutal. It drives the price up, because add-ons are typically not one-offs, so you are paying yearly, on top of the learning system (LMS or whatever they call it) itself. And for many vendors who have the add-ons, for Enterprise, you will need at least of them – Analytics, being the one I would recommend above anything else.
Thank you for reading.
E-Learning 24/7
10 Classic & Unique Halloween Fonts
Many Halloween fonts in internet searches come across as too showy or too cutesy. Finding the perfect fonts to incorporate can be challenging if you are busy making invitations or party printables for Halloween. To help you in your seasonal crafts, we have put together a list of ten classic but unique Halloween fonts to help you achieve the spooky style you are looking for.
10 Classic & Unique Halloween Fonts
You will find here everything from script to classic serif shapes. We have even snuck in some adorable (but deadly!) ghosts! It is all you need for your posters, invitations, and social media graphics.
Click on the font cover or name to see its Creative Market page.
Pin me for later!
If you are browsing this post at work or just do not feel crafty right now, we have something for you too! All the fonts collected in one please on easy to pin graphic so you can save those inspirations for later.

Show us your work!
I would love to see what you create using those classic & unique Halloween fonts fonts. Make sure to let us know in the comments, or share your creation on social media and tag Designer Blogs.
Don’t forget to let us know which font is your favorite. Do you like script fonts, or would you rather see a compilation of classic serif or sans-serif fonts?
Still looking for a perfect font? Check the list of 20 Best Free Holiday Fonts.
P.S This post includes affiliate links, so by clicking them, you are supporting us. Thanks!








